Season 3
Rules & Points
Rules
Minimum Team Size Changed to 3 Pilots
Teams with 4 Pilots are preferred
Please keep in mind that what counts is the spirit of the law, not its letter. If you find a tactic or interaction that is clearly broken and / or unintended, let us know. If you instead rely on it, be prepared that we may make a decision on the spot to prohibit its usage, or that it may even already be fixed by the start of the tournament.
The StarCore Team reserves the right to reject any submitted blueprint. If a blueprint is rejected, the team will have a limited amount of time to submit a replacement. If the replacement blueprint is rejected again, the team will have to compete without that ship.
Script Blacklist
Limits (blocklimiter)
Team Limits
Mass: 50,000,000 kg
Points: 35,000 BP
Players:
3-4 Pilots
3-5 Players Total
1 Shotcaller is allowed, so long as they remain in spectator mode for the entire match
Grid Limits
Hydrogen Tanks: 12
Cockpit: 3 per grid
Cockpit: 12 per team
Invincible Subgrid: 1
Banned Blocks
The Block Restrictions mod should have these hidden, but please let us know if they aren't.
Weapons without a listed point value (these should be hidden)
Safe Zone Generators
Projectors
LG Jump Drives
Any Welders*/Grinders/Drills
*Hand held Welders are OK
Station Shield block, Shield Pressurizer
Any "hidden" blocks that are technically in the game but not intended to be buildable.
H2/O2 Generators
WHEELS
Script-Guided PMW's
World Settings
Gamemode: Creative
Thruster Damage: Enabled
3rd Person View: Enabled
Ingame Scripts: Enabled
Voxel Damage: Disabled
Welding Speed: 1x (you are allowed to use your hand-welder)
Battle Points Values / Mod Config
The use of weapons not listed on the following table is prohibited.
You can find the mod configs in the "Mod Config" tab of the spreadsheet below.
Configs included in the world. If you still have an old shield config, delete from
\%APPDATA%\Roaming\SpaceEngineers\Storage\
Highlights
Press SHIFT + F2 to report a bug ingame
Press ALT + P to open the points sheet ingame
flares are now anti missile missiles, because antismart causes missiles to not re-target.
Servers
See #starcore-info for build and combat server details
Useful Tips
Test your build on a dedicated server! If you experience significant latency while controlling your ship (especially while taking fire), put a subgrid on it. Blame Keen. Use the "Invincible Subgrid" block if you don't want to spend points. Max 1 of these blocks per ship.
Use SHIFT + T to show the stats tracker while looking at a grid
Change your character speed at a medbay.
Many mods have bindable keys for their functions. You can set them in the TextHudAPI's Enter -> F2 menu while ingame.
Use your numpad to quickly control shield shunting directions.
/ds togglehotkeys to enable shield shunt hotkeys.
WARNING: Weapons perform differently when activated with timers. No one knows why, and it only happens sometimes.