Rules & Points

The following Rules & Points determine the parameters by which the tournament is held.

Rules

Please keep in mind that what counts is the spirit of the law, not its letter. If you find a tactic or interaction that is clearly broken and / or unintended, let us know. If you instead rely on it, be prepared that we may make a decision on the spot to prohibit its usage, or that it may even already be fixed by the start of the tournament.

The StarCore Team reserves the right to reject any submitted blueprint. If a blueprint is rejected, the team will have a limited amount of time to submit a replacement. If the replacement blueprint is rejected again, the team will have to compete without that ship.

Limits

Team Limits

  • Mass: 60,000,000 kg

  • Points:40,000 BP

  • Cockpits: 24

  • Invincible Subgrid: 6

  • Players: 3-6

Grid Limits (enforced through blocklimiter?)

  • Hydrogen Tanks: 10

  • 35000 BP Max

Banned Blocks

The Block Restrictions mod should have these hidden, but please let us know if they aren't.

  • Weapons without a listed point value (these should be hidden)

  • Safe Zone Generators

  • Projectors

  • LG Jump Drives

  • Welders/Grinders/Drills

  • Station Shield block, Shield Pressurizer

  • Any "hidden" blocks that are technically in the game but not intended to be buildable.

  • H2/O2 Generators

  • WHEELS

  • Script-Guided PMW's (for now)

World Settings

  • Gamemode: Creative

  • Thruster Damage: Enabled

  • 3rd Person View: Enabled

  • Ingame Scripts: Enabled

  • Voxel Damage: Disabled

  • Welding Speed: 1x (you are allowed to use your hand-welder)

Battle Points Values / Mod Config

The use of weapons not listed on the following table is prohibited.

You can find the mod configs in the "Mod Config" tab of the spreadsheet below.

Configs included in the world. If you still have an old shield config, delete from

\%APPDATA%\Roaming\SpaceEngineers\Storage\

Format

  • There's a lot of changes this time around.

  • The kill zone has been replaced with a bouncing (?) barrier.

  • Some more performance-friendly obstacles throughout the map.

Build server:

  • [!claim] command to absolutely make sure that you claim your grid

  • [!fillhydro] command



Useful Tips

  • Test your build on a dedicated server! If you experience significant latency while controlling your ship (especially while taking fire), put a subgrid on it. Blame Keen. Use the "Invincible Subgrid" block if you don't want to spend points. Max 1 of these blocks per ship.

  • Use SHIFT + T to show the stats tracker while looking at a grid

  • Use SHIFT + R to ping an object to your team, courtesy of the TeamSpot mod.

  • Many mods have bindable keys for their functions. You can set them in the TextHudAPI's Enter -> F2 menu while ingame.

  • Use your numpad to quickly control shield shunting directions.

These point values are not final

Test Tournament 2.5 Points Table