Rules & Points
The following Rules & Points determine the parameters by which the tournament is held.
Please keep in mind that what counts is the spirit of the law, not its letter. If you find a tactic or interaction that is clearly broken and / or unintended, let us know. If you instead rely on it, be prepared that we may make a decision on the spot to prohibit its usage, or that it may even already be fixed by the start of the tournament.
The StarCore Team reserves the right to reject any submitted blueprint. If a blueprint is rejected, the team will have a limited amount of time to submit a replacement. If the replacement blueprint is rejected again, the team will have to compete without that ship.
Mass: 60,000,000 kg
Points: 35,000 BP
Invincible Subgrid: 4
Players: 1-4 (2+ player teams will be prioritized for the 8 slots)
The Block Restrictions mod should have these hidden, but please let us know if they aren't.
Safe Zone Generators
Station Shield block, Shield Pressurizer
Any "hidden" blocks that are technically in the game but not intended to be buildable.
Script-Guided PMW's (for now)
Thruster Damage: Enabled
3rd Person View: Enabled
Ingame Scripts: Enabled
Voxel Damage: Disabled
Welding Speed: 1x (you are allowed to use your hand-welder)
Battle Points Values / Mod Config
The use of weapons not listed on the following table is prohibited.
You can find the mod configs in the "Mod Config" tab of the spreadsheet below.
DELETE Your DefenseShields config. This time it'll be the default one.
Test your build on a dedicated server! If you experience significant latency while controlling your ship (especially while taking fire), put a subgrid on it. Blame Keen. Use the "Invincible Subgrid" block if you don't want to spend points. Max 1 of these blocks per ship.
Use SHIFT + T to show the stats tracker while looking at a grid
Use SHIFT + R to ping an object to your team, courtesy of the TeamSpot mod.
Many mods have bindable keys for their functions. You can set them in the TextHudAPI's Enter -> F2 menu while ingame.
Use your numpad to quickly control shield shunting directions.
These point values are not final